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Melissa Chiu
3D ARTIST ✧ Illustration
about the artist
Melissa Chiu is a 3D artist and Illustrator. She loves using her 3D skills to help visualize and create whimsical illustrations, and is interested in non-photorealistic rendering styles. With 5 years of experience in advertising and 2 years of experience in games, Melissa is currently sharpening her skills as a Digital Production student at Gnomon School of Visual Effects

FEESH
Modeling ✧ Texturing ✧ Rigging ✧ Animation

An exploration of translating concept art to 3D, using art by Sabrina Sentoso in her Glutton's Feast project. I focused on the Feesh protagonist and an environment prop.I also created a 3D print of the character to be used during Sabrina's senior show!
Dragon Room
Modeling ✧ Texturing ✧ Lighting

Modeling and texturing study based off art by Seiji Yoshida. I like to think that this room belongs to a graduate student who is studying to be a dragon veterinarian. Her shelves and desk are full of reference books and study guides, and the wooden beams and plants offer perches for her pet dragons to sit on.Blanket created in Marvelous Designer, Dragon plushie created in Nomad Sculpt. Everything else was created in Maya except for the terrarium plants and folded blankets.Terrarium Plants by hectopod on sketchfab
Folded Blankets by niteris on sketchfab
Cratercat
Modeling ✧ Texturing

An alien, cat-like reptile creature created for the game Meanwhile in Sector 80. I was responsible for modeling and texturing the creature.Concept Art by Laura Zeng, rigging and animation by Tyson Strayer.
lost
Concept ✧ Modeling ✧ Texturing

I drew the sketch for this whimsical illustration many years ago and wanted to create it as a 3D scene. My goal was to create a cell-shaded look that was directed by the lights in the scene, with no texture painting. I like how adding noise texture at the end gives the impression that this is an image that was trasmitted from a space station
Mort
Modeling ✧ Texturing ✧ 3D Printing

I wanted to challenge myself to recreate a model to match the conecpt art as close as possible. As I am interested in a stylized, cell-shaded look, I decided to choose a sprite from Supergiant Games' "Hades".I later decided to 3D print the model, textures included, so I could test the High Definition Full Color material offered by Shapeways. A little loop was added to the top of the head so I could turn the print into a keychain!