Melissa Chiu
Melissa Chiu
3D Artist | Illustrator
Los Angeles, United States

Hello! I am Melissa, a 3D artist and illustrator. I am a 3D generalist with interest in modeling, layout, materials, lighting, and rendering, with experience in VR/AR, 3D printing and illustration.

Resume PDF

Skills

IllustrationRendering3D Modeling3D PrintingDigital SculptingLightingTexturingLayout

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Keyshot
Keyshot
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Art Manager & 3D Generalist at Second Half Games
    Troy, OH, US
    June 2024 - September 2024

    Managed and directed a remote team of 2D and 3D artists with the goal of creating a game demo for the indie game Meanwhile in Sector 80

  • 3D Outsource Manager at Wonderstorm
    May 2022 - December 2023

    Wonderstorm is a double-threat multimedia startup dedicated to creating timeless entertainment franchises anchored by rich, character-driven stories and engaging video games that will delight audiences of all ages for generations. We’re currently developing The Dragon Prince, a Netflix animated series and a deep, engaging video game – both from the same world and vision.

  • Lead 3D Artist at Pilot Agency & Yellowfly
    Boston, United States of America
    November 2016 - July 2021

    Worked with a team of illustrators and designers to create 3D models and renders for packaging illustrations, books, and games. Assisted in creating 3D mock-ups for packaging designs, product designs, and VR experiences. Served as 3D consultant for the team, assessing over incoming assets and helping to communicate with outsourced teams. Client brands include Disney, Star Wars, Marvel, and Transformers.

  • Volunteer at Reality Hack Organization
    August 2019 - January 2020

    Volunteered to help organize a community-run XR hackathon held at MIT, with the goal to educate, empower, and enable people to be part of the XR industry. Created a series of illustrations used to advertise the hackathon on social media. Served hardware team on-site during the hackathon; helped participants check out various VR/AR hardware for their projects.

  • Lead Artist at MassDiGI
    Worcester, United States of America
    May 2015 - August 2015

    Summer internship at Massachusetts Digital Games Institute. Led art direction of the mobile game "Hibachi Hero". Communicated with 2D artists, 3D artists and programmers to guide the artistic direction of the game. Designed background and knives for the game.